


The game uses an over-the-shoulder 3-D display on all maps, replacing the traditional bird's-eye view.The influenza virus is responsible for a contagious and acute respiratory infection commonly known as seasonal flu or influenza, contributing substantially to the global disease burden ( WHO, 2019a).It can optionally be switched to a first-person view. Only the lead character is displayed in the map view, however.

The lead character may be swapped though.There is an automap feature in dungeons, and complete maps of all towns.Characters are shown holding their equipped weapons, in an appropriate posture.In a few cases, the character's displayed clothing will change to reflect their other equipment, although it usually stays the same.The buildings in a town are visible even from the overworld view.Chests and special encounters with tameable monsters can be found in the overworld.The day-night cycle of games III, IV, and V is restored.Time now passes even in towns, and the party can use an inn to switch from day to night, as well as vice-versa. Thus, there is no longer a Darkness Lamp, or related spells.Party conversations return from the previous installment, but it is now possible to either select which party member to talk to, or cycle through them in order.The battle screens are shown as a 3-D view, with shifting camera angles to display the current combatant.The party appears in the battle screen, unlike previous installments. At the end of the battle, an animation of the surviving party members putting away their weapons is played. There is a new Dragon Ball-inspired tension system, allowing combatants to spend a turn "Psyching Up" which will build up "tension". Tension will increase the power level of their next attack or spell. Tension can be charged repeatedly (up to 4 levels), increasing attack power in each stage. There is a new party AI option to focus on using high-tension attacks, replacing the old "Leave it to me" option. Tension can be used to overcome a monster's resistance to physical or elemental attacks.Īttempting to reach the fourth, "super-high tension" state has a chance of failure, depending on the character's level. Also, some monsters are able to instantly reach the third stage of tension, and will then repeatedly attempt to reach the super-high level.Įach character has five skill values that can increase during the course of the game three are associated with the character's three favored weapon types, one with unarmed combat, and one with the character's special ability. Skill points awarded on level-up, or when using a skill seed, can be distributed among the five skills by the player. Increasing a skill beyond certain fixed levels grants additional powers and bonuses to statistics when the player is using an appropriate type of weapon.Īt a certain point in the game, the party receives an Alchemy Pot. This device can be used to combine two items into a third (usually more powerful) item following various recipes. The combination takes a certain amount of time (instantly on mobile and 3DS versions), depending on the power of the combined item and the level of the pot. This "time" only advances as the party moves. Later in the game, the pot is upgraded to hold three items, allowing additional, even more powerful recipes.Īn invalid recipe will be rejected immediately without consuming the items, allowing the player to experiment to find new recipes. In the Bonus Dungeon, the player can choose to take a pot that can mix items instantly as a prize for defeating the Lord Of The Dragovians.
